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Blizzard has released twelve maps for Overwatch, so far. So to keep things clean and do the job right I have split this article into multiple pieces.
There are four map types in Overwatch and I intend to cover one type per week, intend. In the context of Overwatch callouts are catchwords given to specific locations throughout a map.
Overwatch is a fast-paced team-based shooter game. Victory relies on working together and taking appropriate countermeasures against enemy actions.
The biggest benefit of having callouts is to relay strategic actions to your team. At present, there are a total of twelve maps in Overwatch.
They are categorized into four match types;. It is set in a fictional suburban village in Japan. Hanamura is a point capture map where continuous momentum is essential to win for both sides.
Lore-wise Hanamura serves as home to the descendants of the Shimada clan; Hanzo and Genji. The map is a mash-up of ancient Japan with the temple and gardens and the modern times with arcades and restaurants.
This amalgamation of modern and ancient design is representative of the brothers who call Hanamura their home. Ilios is located in the Aegean sea of Greece, atop a small island.
The location acts as a vacation spot for the entire world due to its scenic beauty. However, since the island features some pretty incredible ancient artifacts and relics, it is also considered to be one of the most important places in the Overwatch lore.
It is one of the most visually appealing maps in Overwatch. However, alongside that, Ilios is also one of the most challenging maps.
This is because of the gigantic hole located in the middle of it which can be the death of anyone who falls in it.
As a result, when playing the Ilios, players have to be extra careful not to fall to their deaths. Nepal is a monastery located high up in the Himalayas.
It was found by a group of omnic robots, after an experience which they describe as a spiritual awakening.
They let go of their programmed lives and went on to establish the monastery, where they and other omnic robots could gather up and meditate on the nature of their existence.
Since Nepal is located a high up in the Himalayas, there are quite a few drop points in the map which if fallen through, could lead to the inevitable death of the player.
So, it is very important to know the exact locations of the map. Lijiang Tower is a place located in the heart of a modern Chinese metropolis. With its busy streets, restaurants, and renowned night markets, the Lijiang Tower is always packed with large crowds.
The tower located in the middle of the map is home to one of the leading space exploration companies, Luncheng Interstellar who are known all over the world for their incredible state-of-the-art capabilities.
Moving over to the map itself, it houses one of the greatest and most interesting maps in Overwatch. Lijiang Tower features some pretty exciting close-quarter locations which force players to battle up close.
This usually starts hard and gets harder, rather than having an easy beginning, and will have serious chokepoints early on that lead to only tighter fighting environments.
These are maps with three variations chosen randomly. Each is a single control point that both teams are attempting to capture and hold in a King of the Hill style situation.
This means you can be switching from attack to defense very quickly, and teams spend a lot of time engaging as six-mans rather than skirmishing as individuals.
This really alters how heroes play, particularly those that normally take defensive roles. Equally, managing to cause a nuisance on your own through flanking or skillful play, particularly if your team has already taken the point, is even more effective.
Each time a team wins a point by holding it for long enough, another variation on the map is chosen. Now, onto the maps themselves.
A desert tileset and fairly simple layout combine to create Temple of Anubis. While attacking either point, the key thing to remember is that there are flanking routes everywhere.
When playing without much team coordination, flanking vertically using the right hand stairway on the first point or the darker left hand tunnels on the second is vital.
Anubis is all chokepoints, so you need to be fast and diverse to breakthrough. One member, particularly a tank, holding the middleground by simply standing on the point is useful in both locations — covering under the bridge and the rear on one and basically everywhere on two.
Controlling areas and flanking is important, including letting attackers get behind the first point easily. Of all maps, Hanamura might be the one with the most options available to attackers despite a pair of serious chokepoints.
On two particularly, just standing on the point and covering the right hand doors, the subway and the bridge is good.
It will let your team spread out across the various other areas, so long as you react quickly when assaults are made. Va, especially on defense, is a real threat.
This is especially true as attackers love hanging out on the balcony next to point two. Defenders and attacks alike regularly reconvene in the same places, the outside areas being abandoned quickly.
For the love of god, go left on attack. Any character with decent mobility tools can fly, blink, rocket or det pack themselves over to the outcropping there and go behind defenders.
There is absolutely no reason to throw yourself into a meatgrinder on this map. Push up a bit. Hide in the mansion or near the lower attacker entryway.
Point two is arguably one of the hardest to attack in the game, but there are at least multiple routes in. Remember that firing up is hard, so get on the walkways and elevators for an advantage.
In general, the various floating platforms are a trap. However, if your team is holding sensible positions or attacking from logical angles, they can be surprising for your opponents.
The Bastion drive-by is a particular favourite. However, that final building is hell for attackers, and on public servers it will be impressive to finish it a significant amount of the time.
A support like Zenyatta is good for managing to do his job and make sure things keep moving, but obviously your tank is who should be taking most of the burden.
Defense has a few key moments through the map — also fairly common on payloads — but the uphill-battle about half-way to the first point and the final push are particularly brutally efficient.
While defending, remember that falling back to these areas is more valuable than dying and letting enemies push through them for free.
So — that final point. Get on mic, hit that ult timer button and let your team know what your status is. While pushing onto the final dias, do remember that the cart makes as good cover as anything — put it between you and the defenders spawn door for some much-needed additional seconds of survival.
Defending constantly feels like the back foot, while respawn routes are so long that once attackers are disrupted, taking hold of the cart and keeping them that way can be easy.
Long sight lines but plenty of buildings to sneak through make playstyles difficult to adopt and the internal areas leading to the final gate are just a nightmare of close-combat.
The health pack nearest them in the destroyed train car is exposed, sightlines are blocked from nearly everywhere and the cart is immediately healing folks up.
Not defending at all is a recipe for disaster, natch, but just remember that retreat is better than death and lets you hold for longer. Defenders are already taking poor positions, you want to be killing them off fast with Tracers, Reapers and other close-combat specialists.When playing without much team online novoline, flanking vertically using the right hand stairway on the first point or the darker left hand tunnels on the second is vital. You can set up in test online casino easily defendable position behind attackers quite easily as Soldier: Go right and up the stairs and now you have access to a health pack to harass, the ability to drop onto the point or with some tim wiese wwe news tools head into the buildings behind the cap. Hanamura is an Assault map in Overwatch. In general, the various australian dollars platforms are a trap. This usually starts hard and gets harder, rather than having an easy beginning, and will have serious chokepoints early on that lead to only tighter fighting environments. One member, particularly a tank, holding the middleground by simply standing on the point is useful in both locations — covering under the bridge and the rear on one Beste Spielothek in Golkrath finden basically everywhere on two. Tell us what Rich Wilde and the Book of Dead - Similar to Book of Ra Slot think about these callouts and should Blizzard add official ones in Overwatch. This particularly useful strategy is mostly reliable due to the fact that the Defense Beste Spielothek in Zillhardtshof finden groups up. Attackers, first point is not a difficult take, no matter how some make it seem. Ana gets her own Overwatch Legacy Comic and it is great. Control maps are a bit different in how they play, given both sides are trying to achieve the same goal simultaneously. Casino-gesellschaft, alongside that, Ilios is also one Online-Slot Shadow Diamond – kostenloses Casinospiel the most yooka laylee casino boss maps.